Come on baby do the Locomotion….
Locomotion is in baby… and boy is it a gamechanger. No more defensive ends chasing down HB’s on the edge.. no more linebackers jetting around the field like Barry Sanders, cutting on dimes and able to cover massive amounts of ground.
Finally ratings other than speed will matter for something. Acceleration is going to play a huge role this year. Along with agility, these two will have a huge effect of a players quickness and ability to change direction. Size is also a big factor. The bigger a player is, the harder it is for him to get his weight going in the other direction. This is very noticeable when a smallish scatback cuts back a run and you see the big hogmollies up front struggle to get back in their lanes.
Not only does it have singular effect on each player, but it seems to also have a larger impact on the overall play when the offense uses mis-direction type plays… the defense can really get burned if they are over persuing or really buy into the fake or counter action.
It was really nice to see a HB get around the corner it situations where he obviously should. The opportunity for big plays seems to be more organic, with vision and planned cuts working to a RB’s advantage this year. Patience as a runner will be key, you can definitely setup defenders more this season.
I will recount a specific instance where i thought to myself, this is gonna be a nice addition to the game… I was playing Justin Dewiel of EA Sports at community week and he scrambled outside with Ohio State’s QB… i raced to the sideline to meet him and pound him out of bounds.. but with locomotion the QB was able to stop and cut it back inside, while my linebacker’s momentum carried him out of bounds as he grasped for the QB with one arm… it was a really neat animation.
Overall, my impressions of this feature were really good.. it’s going to add something to the game on multiple levels. The QB run is going to be much stronger in ’11 with athletic QB’s… get your Spy defenses ready.











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